Hello World - ReadMe File

Author: Daniel Kollar

Modified: 2025-01-22

0. What is the link to your project on itch.io?

  https://dj87.itch.io/hello-world
 

1. What are the controls to your game? How do we play?

  N/A
 

2. What creative additions did you make? How can we find them?

  Objects spawned have a random scale and will copy eachother's scale plus 1 up to 20 and color on contact. Objects have very bouncy physic material. Camera attached to cube with physics material. Added walls to allow for more bouncing. All can hopefully be seen when playing though some may be more difficult to notice. Objects spawn further away to prevent too many colisions before they get random colors and scales. Component changes on collision can be found in HelloWorld2. All other script aspects can be found in HelloWorld.
 

3. Any assets used that you didn't create yourself?

  None
 

4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?

  None
 

5. Did you get help from any AI Code Assistants?

  None
 

6. Did you get help from any online websites, videos, or tutorials?

  LocalScale was learned from a forum post on Unity discussions asking how to change an object's scale https://discussions.unity.com/t/how-do-i-change-an-objects-scale-in-code/118912
On collosion was based on one from the unity discussions https://discussions.unity.com/t/get-a-game-objects-reference-from-collision/136172
Random range was learned from this unity documentation https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Random.Range.html
 

7. What trouble did you have with this project?

  Trying to understand how to reference both objects of a collision. Knowing terminology like local scale. Learning how to actually use OnCollisionEnter
 

8. Is there anything else we should know?

  No answer given.
Published 7 days ago
StatusReleased
PlatformsHTML5
AuthorDJ87
Made withUnity

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